#URP renderer feature DeclareNormalsTexture gray, how to tell normals are used?

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orchid scarab
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Hello, i am writing a renderer feature for URP, i noticed that there is a bug in my implementation because i always tested it with screen space ambiant occlusion also enabled as a renderer feature. When i disable the SSAO, the normals texture isn't included anymore and my the SampleSceneNormals() function returns gray/black. I think ConfigureInput was the function you needed for this but not sure how it is now.

tall token
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Should still use ConfigureInput afaik. I usually see it done in AddRenderPasses just before enqueuing the pass

orchid scarab