Hi guys, I want to create a simulation of cell growth by implementing a ml dataset, I need a general direction on how can I create this project. I have worked in 3D projects but I am lacking the information on the AI and ML aspects of unity.
Also please let me know if there are any other ways to achieve the simulation like the GOO library in Blender.
#Cell Growth Simulation
1 messages · Page 1 of 1 (latest)
"implementing" ML dataset sounds gibberish to me. What are you referring to? Why does GOO like cell simulation require ML in the first place? GOO seems to be open source so you could read their code and replicate something similar in C# if you wanted.
I would also like to ask why you need that kind of simulation in the first place? Just to be sure it's not the classic XY problem.
Okay let me rephrase what my goal is -
I have datasets that have the data of mother & daughter cells over time and their cell type i.e. what organ will the cell be part of.
I don't want want to create a simulation like the GOO. That library is useful for creating sims and capturing data. What I want is to simulate already existing data.
Then what you need is not really AI, and not even simulation, but a preview layer. Read the data and adjust objects properties like position, rotation, materials, color, etc... You basically just need to replay the data, not simulate it. Unless I'm misunderstanding what you're trying to do.
You would need to show in what form your data is in order for us to give any more specific help. If it is specific enough (positions and sizes of the cells), pretty much all you need is parse the data but if it only includes some loose data on the cell connections, you may need to work hard to keep the cells placed correctly and also animate smoothly
These are the files I'll be working with
Okay I see your point but the context and the quality of data are not suitable for direct reading and applying
Well, that's the job of your algorithm. To transform your data into actual visuals. But that's not what we call simulation. Simulation is where you provide only the initial state and then it evolves over time depending on a set of rules. If you already have the data for every frame, that's a recording of a simulation at best.