#Shader graph output and material don't match
1 messages · Page 1 of 1 (latest)
Might be values outside the 0-1 range, try a Saturate node to clamp
this has somehow magically fixed it lol, thank you 😄 what does saturate do , for future refrence?
Clamps the input to be between 0 and 1.
i.e.
negative input -> outputs 0
value between 0 and 1 -> same value
input above 1 -> outputs 1
awesome, thanks! i assumed that would be called a clamp function