#Shader graph output and material don't match

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restive jolt
#

I have this effect, and I wanted to put it in the alpha bit as it looks correct, but it comes out weird in the material. What have I done wrong?

oblique tide
#

Might be values outside the 0-1 range, try a Saturate node to clamp

restive jolt
oblique tide
#

Clamps the input to be between 0 and 1.
i.e.
negative input -> outputs 0
value between 0 and 1 -> same value
input above 1 -> outputs 1

restive jolt