Hey Everyone! I’ve been working on a deterministic command system for Unity and wanted to share some progress.
The goal is to make systems like: undo / redo, gameplay replay, tick-based logic much easier to implement without things getting messy.
Right now it supports:
- command-based architecture
- undo / redo
- replaying full sessions tick and turn-based
- a debug window to inspect commands
I’ve been testing it with small prototypes (puzzle + card game), and it’s working surprisingly well.
I’m curious how others are handling undo/redo or replay in projects?
Would love to get feedback or hear about your projects!