#Spot light start point shape

1 messages · Page 1 of 1 (latest)

sharp basin
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Hello

I've done a little digging but cannot seem to find what I am looking for.

I am using URP realtime lighting and I have these spot lights in my scene emanating from a rectangular ceiling lamp. You can see in the volumetric fog the shape of the light isnt really accurate to the shape of the light. Is there anyway to achieve this without using a fake light model or something? i know HDRP has shaped lights but im wondering if something similar can be achieved in urp

Thanks!

lilac perch
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Area lights, but they need to be baked

rotund maple