Hey, looking for any and all information on InputActions in code and graphics raycasting to detect a UI element on click. Regular physics raycasting doesn't seem to work at all despite there being a collision on it, despite what I read online so graphics raycasting is what I'm looking at trying to work out for that.
Unity version 2021.3. Can't share code snippets but mainly just looking for actual documentation on how any of these systems work since the documentation on the site seems..... very thin.