#Spot light not impacting model
1 messages · Page 1 of 1 (latest)
Object :
Material :
I also want to note that I'm using a scale of 1600 for x,y,z....I bought the model...I assume they used mm scale.
Another angle of light. It seems to be pointed right at it. Tried high intensity...no change at all
Just found out something. When I make the scene that the urn is in, the Active scene, I can at least see the urn. However...spotlight still does nothing.
Few other things I checked:
URP light limit = 4 URP Additional Lights : Per Vertex. I tested Per Pixel and no change. They are same layer
@indigo cave Normal map texture is the wrong type as the inspector warns you
And the light is waaay too far away for how big the dimensions are
What do you mean by "scale"
Scale is a multiplier to the size of the object, not the size or dimensions
Helps to note that the Range of a light is a cutoff limit to its reach, not its guaranteed reach
Blender uses metres as units in calculations like lights and physics
The mesh might be created using centimeter or millimeter unit scale but it should be converted to metres when brought into unity
Hello @short valley Thanks for your help.
So, for the normal map, can I just click "fix now" or is there more I need to do to address the issue?
So I brought in the vase as an fbx. I just wanted it to be a normal human size for it was extremely small. I'm guessing I made it too large as it sits right now. I'm not sure how to know what scale I'm using and I'm unsure of the consequences of my choices
So, if I take care of the normal map and then move the item closer to the camera and light, will that get things working?
The light is unlikely to appear correctly or at all if those aren't in check
But there can be other issues
There's so little evidence of lighting I was also suspecting your active render pipeline asset might've been the 2D renderer
For checking scale I think the simplest method is to create a new default unity cube into the scene without any parent, that'll definitely be 1 meter on each side
So, fixing the normal map helped the vase look proper but it didn't help with the lighting at all. I changed the scale of the parent object (vase + lid) to 100, moved the item close to the camera and positioned the spot light close to the object. I'm still not getting any lighting from the spot light. I don't know what to look for/what more info I can give unfortunately.
This is "Align view with selected" on the spot light so I feel comfortable saying I've aimed at it :
So, I moved the light super close and if I crank up the intensity, I get some light sections on the model (see second photo)
I setup a point light and swong it around the object, it only ever did that backlight similar to the second photo I just posted. Never shined directly on it. The scene view showed the light shining on it, but not the game view.
DirectionalLight works just fine. I think I'm going to stop for the night. If anyone has any ideas, I'd appreciate them.
Turns out my URP Asset had "Additional Lights" set to Per Vertex. Apparently this just makes spot lights and point lights not work...haha. Thanks for the time everyone gave.