Hi, fairly new to shaders. I've been following the Unity Learn tutorials and tried to make my own 'scintillating' shader. In the shader graph preview, it looks like the shader correctly moves / scintillates. But, when applied to a material and put on a mesh, it's just static. Have put screenshots, what am I doing wrong here?
#Shader animates in shader graph preview but not in Scene or Play mode
1 messages · Page 1 of 1 (latest)
Does it work if you enable this in the scene view?
Or is it always a single solid color?
Hey @harsh delta, thanks. Yes I have 'Always Refresh' enabled, and other animated shaders are rendering with motion
Is that a Unity default capsule or your own mesh?
Just making sure, this is the same shader (since the SG screenshot shows 'metallic' and the inspector shows 'metallica' :D)?
ah yeah haha, it is the same, I renamed metallica to metallic
Ok, not sure then. Does anything change if you play around with the CellDensity or CellMovementSpeed values in the inspector?
not that I can see, I tried setting them to extremely large (e.g. 5000) and extremely small (0.01). Material still is just a solid pink without movement
I will recreate this shader graph in a totally new project later and see if I get the same issue
This is on Unity version 6000.3.11f1
And running MacOS 26.3.1
Hmm, same behaviour in a totally blank project