#Tiling breakup
1 messages · Page 1 of 1 (latest)
You're doing nothing here that resolves any sort of tiling
shoot
https://www.youtube.com/watch?v=EB61JuxGTbE
Ben Cloward has a bunch of ways to deal with these issues. He also recently made a bunch of terrain shaders that have some really advanced tiling methods that you can grab from most recent Terrain sample package but you'll have to remove all the terrain bindings.
In this shader tutorial for Unreal and Unity, I show how to use our UV Random Transform node to break up texture tiling by randomly offsetting, rotating, and scaling various parts of the tile grid.
Here's last week's video on creating the UV Random Transform node:
https://youtu.be/b4tAG5gz_Ls
Here's the previous week's video on UV offset, rota...
alright cool