#Invert colors behind shader object

1 messages · Page 1 of 1 (latest)

buoyant flume
#

Hello, I'm fairly new to shaders and I'm having trouble having my translucent shader invert the colors behind it (e.g. minecraft crosshair). I felt this approach was correct but it results in a white glow?

buoyant flume
#

Setting the Rendering Pass to "After post-processing" resolved the glow, but still no inverted colors sadly.

pliant plaza
#

Since you're using HDRP, prefer to use the "HD Scene Color" node and enable the exposure on it.
This should get rid of the bloom/overexposed output.