I have used this fps tutorial: https://www.youtube.com/watch?v=geieixA4Mqc
to make a recoil system for my fps game but, when you pull down to compensate for the recoil the recoil's return spot is way farther down than what the return spot should be.
I get why this is happening but, I don't have a solution for it and the guy who made the video also said he doesn't have a solution either.
Basically are there any good ways to handle fps recoil compensation?
Newest video! (The Craziest Dev Challenge I've Ever Done) - https://www.youtube.com/watch?v=x7js1DhgEi8&ab_channel=Gilbert
Welcome to my first tutorial for Unity!
In this tutorial I show you how to use recoil to make your guns a lot more punchy! Unfortunately this tutorial doesn't show you how to animate your weapons for the full recoil effect....