#How should I handle recoil compensation?

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west zodiac
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I have used this fps tutorial: https://www.youtube.com/watch?v=geieixA4Mqc
to make a recoil system for my fps game but, when you pull down to compensate for the recoil the recoil's return spot is way farther down than what the return spot should be.
I get why this is happening but, I don't have a solution for it and the guy who made the video also said he doesn't have a solution either.

Basically are there any good ways to handle fps recoil compensation?

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novel epoch
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This is really a game design question to be honest. There's no right answer

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You could either completely take auto return out, or you could try to detect that the player is actively trying to compensate for the recoil and disable the auto return conditionally on that