#NetworkDriver.Connect messages ignored by Unity server

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wide vale
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Hello! I've verified with WireShark that messages from a client reaches the server machine, with correct port that the server NetworkDriver is bound to and listening on, but NetworkDriver.Accept() never seems to get called. What might I be doing wrong? I followed the "Simple client and server" example.

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Oh I forgot to mention this is without Relay

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I've made my own NAT punch code, which successfully sends messages back and forth between client and server, so they are both reachable, then I close those sockets down and start the unity NetworkDriver bound to the same port which successfully communicated

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and WireShark shows the packets coming in from client machine to server, but Unity just never picks them up