#NetworkDriver.Connect messages ignored by Unity server
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Oh I forgot to mention this is without Relay
I've made my own NAT punch code, which successfully sends messages back and forth between client and server, so they are both reachable, then I close those sockets down and start the unity NetworkDriver bound to the same port which successfully communicated
and WireShark shows the packets coming in from client machine to server, but Unity just never picks them up