ive been trying to make my main menu for my game for a while now. im at the point where you can join ur friends lobby and see all the members. but when i click play game only the host is switching over to the game scene. i followed this tutorial for setting up steam
https://www.youtube.com/watch?v=kBgnIJUfQak
public void switchScene(string whatScene) { NetworkManager.Singleton.SceneManager.LoadScene(whatScene,LoadSceneMode.Single); }
In this video I will walk you through the setup and implementation of Facepunch.steamworks for Unity. By the end of this video you will be able to start a lobby using steam and open up Netcode for Gameobjects as a host. I forgot to mention in the video that you can have friends connect at this point, however only the debug logs will indicate for...