#Incremental/Differential updates not working in unity?

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hidden garnet
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I have a VR app published on the meta horizon store. The size of the app is 1.3 GB. The client reported that every time there is an update the client reports it downloads 1.3 GB. We did only small scene changes, prefab and script changes.

Is there anything that can be done on the unity side to optimise update sizes.

We are using unity 2022.3.50f1

trim lotus
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Asset bundles and hosting them yourself or using play asset delivery

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Otherwise it's up to the store you are using to be smart

oblique gulch
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yeah the update size is based on difference between files which you don't have much control over unless you tell unity how you want it to split up content into different files e.g. asset bundles or addressables

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the goal being to make sure stuff that changes often and stuff that doesn't are in different files