Hello,
I have a pretty specific project on Unity 6 hdrp, where I create several textures filled with camera.render() while changing the materials (with a global parameter) in the scene, so it doesn't have the same color. And I do some other math with all the textures to generate the final one.
So far I managed to have materials and skybox working fine. And then i realized than lights won't work (swapping color or enabled/disabled isn't scheduled like my other stuff in the pipeline). Is it possible to make this work without rewriting the hdrp pipeline ? Maybe some custom pass magic or something ?
To be precise, I need to have any lights in the scene to switch to a specific color "between each" camera.render().
Thanks !