Hey Unity Devs! 👋
We’re working on a new Monetization Infrastructure for competitive and high-score-based games.
Our goal is to replace ads/IAPs with a high-retention revenue stream based on player engagement. We’ve built the core tech and now need a few experienced devs to give us their brutally honest feedback on the model before we go live.
I’m keeping the specifics private to protect our first-movers, but if you're into game economy and want to see something fresh