I was trying to make my baked light look better when I noticed that light color is not affected by the tint of transparent object it’s passing through (can be seen on the right), and this really bothers me, since when light bounces off surfaces it does change color (can bee seen on the left). Is it possible to change this, since I think it will drastically improve how my maps look?
#Baked light doesn’t change color when passing through colored transparent object?
1 messages · Page 1 of 1 (latest)
I think this still applies in URP :
"_TransparencyLM"
https://docs.unity3d.com/6000.3/Documentation/Manual/MetaPass.html#:~:text=code%3A-,_TransparencyLM,-(%22Transmissive%20Texture%22%2C%202D
In a custom shader (shader graph) expose a texture property with the _TransparencyLM reference, and it should tint the light passing through.
Oh, thank you so much! this is really the thing I was looking for and it works in UPR! Also, is there a known way to add a color property instead/alongside the texture?