#[Bug] GhostGroup children with buffer in same chunk&tick result in corrupted server snapshot data

1 messages · Page 1 of 1 (latest)

foggy light
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When two ghost groups with each a child in the same chunk that have ghost buffer components both get send in the same tick the server overwrites the dynamic data of the first ghost child resulting in client/server baselines getting out of sync resulting in 'random' client data (due to delta compression). Never recovers.

com.unity.netcode: 1.12.0

Patch attached.

wheat crown
#

Open a bug report from the editor if that is happening consistently

foggy light
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I don't have the time to create a small repro or upload 50GB with complicated instructions to get around Unity QA.
It's fixed for me and if someone from Unity sees the patch the issue should be clear. So far this worked well using discord.

hybrid trail
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@foggy light
Thank you for bringing this to our attention. Super thanks for providing the patch! 😃
I have opened a ticket internally to the netcode engineering team for this issue.