Heyo!
Just curious if anybody knew how to make a cel shader that isnt directly utilising the texture of the object?
I have a voxel model imported from magica voxel. With magicavoxel, you only end up with textures a few pixels in area, due to the way they handle textures. Essentially, one colour = one pixel, and all pixels of that colour refer to that one pixel. If i modify the texture of the pixel, it will just change majority of the object.
Cheers!