#WASD player controller rotate with camera (bolt)

1 messages · Page 1 of 1 (latest)

bleak iron
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I started with a 3rd person camera yt tutorial and I made the Player controller move in both ground axis, but i changed my mind and wanted to make a firstperson game, so i made a firstperson cam using cinemachine and made it rotate with mouse input, but the Player still moves according to the world axis not the camera direction (eg: if i look to the right and pressed W, it moves to the left, and if i press D it moves forward)

I want to make the rotation of the Player the same as the Camera so that if i press W it always moves forward

wintry stratus
ruby horizon
wintry stratus
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can get and example now

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my apologies instead of the camera forward he will need to use his own transforms forward and transform.right

ruby horizon
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Idk, i code so sometimes these nodes confuse me. I just like to pick people's brains. I apologize

wintry stratus