Hi everyone
I’m currently working on a Unity project that originally comes from Unity 2019 and is being ported to Unity 6. When I bake my scene, I get a strange issue where everything becomes extremely bright, almost like a divine light that definitely wasn’t there before :/
The project is using URP. I’ve included a screenshot of my Global Volume, although I don’t think the issue comes from there because even when I disable the Global Volume the scene still remains overexposed.
I also tested on another scene and the same thing happens: as soon as I bake the lighting, the lights become way too intense.
I’ve attached screenshots of my Lighting settings as well. All my lights are set to Static (I also included a screenshot of a typical light used in the project).
If anyone has an idea of what could be causing this, I would be really grateful for the help!