I have a shader graph shader that has a main height map and a detail height map. All the detail map stuff is inside a sub graph so I want to pass my main graph's "Detail Parallax On" boolean keyword to the subgraph so I can handle the main vs detail branching there.
I tried making the keyword in the subgraph and enabling "Is Overridable" which didn't seem to do anything. I tried enabling "Promote to final shader" but I didn't notice any difference in the main graph's properties, the subgraph node's properties in the main graph, or the specific node settings of that subgraph node.