#Terrain billboard grass has yellow/green background
1 messages · Page 1 of 1 (latest)
What do the texture settings look like?
It also worked at first. I had to replace the terrain as I was testing and it was floating so I made a new texture and the same happens with both of them.
Try checking "alpha as transparency" and applying.
That shouldn't change anything, as long as the alpha source is correct. "Alpha is Transparency" just copies the colors from opaque pixels into transparent areas, which prevents weird color artifacts at the edges
I'm a bit confused because this preview indicates there is no alpha channel at all
oh, that's literally just a checkered background
you can see it in the scene
find a new grass texture :p
I never bothered to research what that checkbox does tbh. I just assumed it's important due to it's name. 😅
It does also make the texture preview in a transparent style
But it doesn't change the alpha channel
That's confusing.
otherwise, it assumes that the alpha channel does not represent transparency
so:
- no transparent preview
- no manipulation of RGB
This makes sense for, say, a packed texture
lol it is unity's alpha checkered is a lot darker
So I js need new grass texture?
I think the name should really be more descriptive when it's so common to intuitively assume it affects the alpha channel or rendering somehow
it's a very accurate name: the alpha channel is interpreted as transparency
I guess it could be something like "dilate colors"
but now it's super opaque (ha-ha)
The shader determines how the alpha channel is interpreted
The dilation is rather meant to address a specific issue that's common in that use case
It already has a pretty accepted name too, as it's been known as "defringe" in photoshop for a very long time
oh yeah, i mean that you check it when you're in that situation