Hello.
I am working on a mech game like Titanfall.
The Player or pilot sits inside a "closed" cockpit. The environment is visible though monitors.
The problem I have:
- render the cokpit on top of everything (above the mech arms and weapons; see images)
- make the players/pilots FOV independent from the environment view.
Now I have NO idea how to make it work in HDRP. Camera stacking is not supported OR it is way too expensive.
I already tried a multiple camera set up but it ruins the performance - I don't want to use it.
I tried custom passes to render the cockpit on top of the world (without success) but the problem of the pilot FOV would still exists.
I tried a fake cockpit with a rendered cockpit image set in screenspace-overlay but it looks not really realistic, the other UI elements can't placed in worldspace anymore and it won't affected by environment lighting...
Any ideas are highly appreciated - I am close to losing my mind...
Thanks
(The images shows a prototype scene and not exactly the actual models)
