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Hello, I was testing the occlusion culling GPU, and it seems to work, but I did a small optimization which is that only the external faces of the "chunk" can be seen, but it seems that if you create a mesh in runtime the occlusion culling does not work, do you know how to fix that?
That is without creating the mesh in runtime (that is, using a simple "GameObject.CreatePrimitive(PrimitiveType.Cube"))