#Texture looks different in unity compared to blender
1 messages · Page 1 of 1 (latest)
Make sure to remove any filtering (use point filtering / nearest)
I have set it to point filtering and nothing changed
Set compression to none
Make sure it's not larger than specified max size which would cause it to be downsampled
doesnt work either
You could try disabling mip maps for that texture, and/or confirm that the active quality level doesn't have a (positive iirc) mip bias
Then a sanity check that any modifications to the texture import settings are actually showing up, and that the texture asset you have in unity isn't also blurry when viewed in an external program
Because I don't think there's any texture fuzziness causes left beyond these ones we listed
its blurred when viewed
When viewed where?
If the blur problem is outside of unity then naturally it can't be fixed in unity
when I open the jpg in my explorer
Windows image viewer may blur images when zoomed, but regardless if the issue is in the image the problem is how you're exporting it, or elsewhere
via photoshop
as jpg
That confirms it's not something you can fix in unity
do you have any idea how to fix it then?
You can't "fix" it if the image already is downsampled
The version of it you have in blender apparently is fine, so the problem happens somewhere in the process between
so its just not possible to make it more "sharper"?
No
show us the actual image you're importing into unity
jpg is lossy compression format, so you might have lost image quality.
try saving with lossless format like png
it was png
my bad