#Can material keywords affecting other material variants keywords or not?

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meager burrow
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Hello, I want to know that material keywords can affects other material variants keywords or not.

Now I have problem with some materials, it is not rendering as intended, but when I changed it from material variant to be just a material then the issues fixed.

dense spindle
meager burrow
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I mean in case that the shader has its custom editor to turn on/off keywords,
Then for example:
Material A has a toggle to turn off its shadow, when turn it on it will add keyword: DISABLE_SHADOW
Then material B which is variant of A, I want its shadow to turned on so I turn the toggle off.

Can the case like this affect material variant?