I'm experimenting with a new Shader asset and ran into an issue. I started applying new shaders to a material for my environments, which have reversed normals so I can see inside, and it went all black so now I can't see inside from the scene view unless I move into the environment. The Inside renders fine, but it's just the outside invisible normals that are now all blacked out. I know this has something to do with the shader, but I'm not exactly sure what nor am I knowledgeable enough in Shaders to know what do to about it. I also looked for a Render Face option, but it doesn't look like there is a spot in the shader for it.
Is there a way I can modify the shader so that it doesn't render/black-out the reverse mesh faces?