Hi, I'm new to the engine (I've used it for modding in the past, but little to nothing custom) and the main thing I'm looking to learn first and foremost is Shaders and VFX. I've been using Blender for years and am used to its shaders, and I have one that I want to recreate in Unity's Shader Graph.
The main focus right now is on how my shader changes the normals, where I'm using this brush stroke texture, manipulated with a noise texture, mixed with a voronoi all affecting the normal to get this more painterly, uneven surface breakup.
I haven't been able to recreate the effect in Unity, maybe I just don't understand quite enough of the Unity nodes yet to achieve the same effect, but any assistance would be appreciated. I don't know for sure if this is the right channel or if these kinds of questions are allowed but I hope this is okay!
If needed I can also give the blend file, brush texture etc.