#NGO

1 messages · Page 1 of 1 (latest)

marsh cedar
#

I am building a game lets say it needs a short delay its like lets say “among us”
I did some research and decided to use NGO Relays (Lobbies) to handle it.

is there any better option?

and if i want lets say to be able to grab a player
a monster grabbing a player

how to sync the players position into the monster’s hand

  • adding a game object to where i want to sync the player
  • and just use transform??
    its not working

and am getting a huge delay like 1-2 seconds while testing and really laggy
i am using multiplayer services

hearty raven
#

There will always be a bit of lag because that is just how networking works. But there are ways to mitigate latency. If you want to reduce input latency, then you can do things immediately on the client side then sync up with the server/host later.

For parenting objects like the player to other objects, I would look into the new Attachable system