I am building a game lets say it needs a short delay its like lets say “among us”
I did some research and decided to use NGO Relays (Lobbies) to handle it.
is there any better option?
and if i want lets say to be able to grab a player
a monster grabbing a player
how to sync the players position into the monster’s hand
- adding a game object to where i want to sync the player
- and just use transform??
its not working
and am getting a huge delay like 1-2 seconds while testing and really laggy
i am using multiplayer services