#Is it normal if a project has 111 gb sized Library folder?

1 messages · Page 1 of 1 (latest)

grim tinsel
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If not, can it be because of compiled shaders? That takes the longest to finish.
Or how could it be optimized?

glad ruin
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Using a lot of stuff and maybe packages that import assets you do not really need, things can add up quickly. My projects are between 20 and 60gb library, but those are most of the time no games but apps for VR, so they wont grow in size as much as typical game assets

scarlet dirge
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Idk what you are doing to get to 60gb... I just checked our production games and both are below 25gb

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111gb would be a very big game

glad ruin
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Build cache alone gets 20gb

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Using addressables adds another folder for caches prebuild asset bundles. and so on. So no, 11gb is not a very big game depending on the assets.

scarlet dirge
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its not 11

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its 111

glad ruin
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haha, my bad, misread the 111. But still big assumption, that a "very big game" is 111gb. I am pretty sure, games with loads of different characters and what not exceed that number

scarlet dirge
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games with loads of different characters and what not
isnt that the definition of a big game? 😄 loads of content

glad ruin
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And then you add more platforms which result in more build cache files and you can easily go up the numbers 😄

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But thast just my observation from my projects which do not include massive amounts but high quality assets and already result in that size using addressables. So yeh, results may vary

grim tinsel
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there are more platforms, but I'm building from this clone to PC only