#Issue with Shadows and Lighting URP

1 messages · Page 1 of 1 (latest)

plain zealot
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Hello I am struggling with fixing this shadier issue, the calculated lighting that is attached does not react accurately. The tangentNormal is just the normal texture and it appears accuractly however the TBN that gets calulcated does not. I am new to shaders so I am unsure what is directly causing issues, any help is welcomed

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Issue with Shadows and Lighting URP

split tangle
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Try swapping the order of the matrix and vector in the mul

plain zealot