I found this video showing and explaining exactly what I want to do in Unity but they didn't share the source code for me to understand where to start.
as for written shaders I only have experience with compute shaders so I don't even know what kind of asset to make to get started to try to follow along.
the theory makes complete sense but I just can't figure out how to start implementing it.
https://youtu.be/Mp7eQsiZ_wA?t=203 here's the video in question
How to Make 3D Pixel Art in Unity | Pixel Perfect Ep.1
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Learn how to make 3D pixel art that actually looks crisp and intentional in Unity. This tutorial covers the two fundamental problems every indie game developer faces when tr...