#WARENA - 1v1 PvP card battler

1 messages · Page 1 of 1 (latest)

true kayak
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I wanted to bring something like Clash Royale to PC. Always been a fan of "casual gaming" while also having appreciation towards "real RTS" games, so this is sort of a combination of them.

I'd be happy to hear feedback, and I'm soon starting larger playtest sessions so let me know if you'd like to take part!

Trailer: https://youtu.be/SImJpQxPuzA
Steam: https://store.steampowered.com/app/4331100/Warena/

Dominate the arena in WARENA, a real-time tactical card battler.

Wishlist on Steam:
https://store.steampowered.com/app/4331100/Warena

Join on Discord:
https://discord.gg/e9Fvdq9zgM

▶ Play video

WARENA is a fast-paced RTS card-battler where tactical decisiveness meet explosive arena combat.

Blend the real-time strategy with the mind games of a competitive card battler. Draft your perfect deck, manage your mana economy, and destroy the enemy base in intense 1v1 PvP duels or a challenging single-player campaign. You don't micromanage…

Release Date

2026

true kayak
true kayak
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Prepping for playtesting - let me know if you want a Steam key!

true kayak
true kayak
elfin tangle
true kayak
true kayak
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@elfin tangle dm'ed you!

true kayak
true kayak
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Feedback request:
Can you see this page, go through the assets and texts, and give me your honest first impressions?

I would like to make it the best I can, and I’ve been staring at this stuff way too long to have any true ”initial reaction” to it anymore.

If possible, I’d like to hear any negative feeling you get and possibly also the ”why” for it. 🙂

https://store.steampowered.com/app/4331100/Warena/

oak bridge
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Hey, not really what you asked for but I was just wondering why an RTX 2080 is the minimum required GPU? Also some of the sprites/images gave me a bit of an AI-vibe which was a bit off-putting

true kayak
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The minimum... I just put something for now, as I haven't properly tested yet except on a computer that has RTS 2080 and it works fine 🙂

oak bridge
oak bridge
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By the way @true kayak , I was just wondering a few things about this project. What kind of pathfinding/agents are you using? And how well does performance scale with the amount of active agents?

true kayak
oak bridge
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I see! I was just thinking that this looks like a good use-case for flow field pathfinding (since I presume agents are mainly targeting the static enemy structures)

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In case you want to get some more performance overhead

true kayak
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Agents are mainly targeting other agents. Only some target buildings only

oak bridge
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Ok, I see!

true kayak
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But either way, for now I'll probably not waste time on optimizing, as it's still fairly early in development

oak bridge
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Yup, understandable

true kayak
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Wishlists 400+ :partyblob:

true kayak
true kayak