Early Prototype / Music-First Phase
Engine: Unity 2D
A fast-paced extraction shooter (DOOM 2016) where you play as a slime fighting back against a genocide of your kind.
Key Mechanics I'm Building:
Gelatinous Physics: Sticking to surfaces and "meshing" through specific objects.
Mass-Based Health: Projectiles rip parts of you off. You get smaller/weaker but move much faster as you lose HP.
Arsenal: Shotguns, RPGs, and a Claw hook for verticality.