#Gelatin Genocide - Indie Game

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digital salmon
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Early Prototype / Music-First Phase
Engine: Unity 2D
A fast-paced extraction shooter (DOOM 2016) where you play as a slime fighting back against a genocide of your kind.

Key Mechanics I'm Building:
Gelatinous Physics: Sticking to surfaces and "meshing" through specific objects.
Mass-Based Health: Projectiles rip parts of you off. You get smaller/weaker but move much faster as you lose HP.
Arsenal: Shotguns, RPGs, and a Claw hook for verticality.

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Here is the main track i have made so far the early concept Store Picture/banner and a early concept art i used to get the idea for the game as well as the first idea for the slime guy i know its bad but bear with me im learning haha!