Hi all
I came from opengl and the part I enjoyed most was shader development. I am just moving to unity and my goal is to basically replicate what Sebastian lague does. I love rendering and creating simulations. I already messed with tinyrenderer and ray tracing in one weekend
Im currently going from start to finish on catlikecoding unity.
Is this a good direction?
What about real time rendering book?
Did I even make the right choice of moving away from opengl. I solely wanna focus on coding. Not shader graph