#Dissapearing objects
1 messages · Page 1 of 1 (latest)
Are those ice platforms and the water plane using transparent materials by any chance ?
This could explain what is happening.
Transparent objects are rendered in order from the furthest to the closest from the camera, based on their pivot point position.
Maybe the water plane is considered closer to the camera, and renders on top of the ice ?
Is the object still invisible if you disable the water ?
well now I added a secondary unlit material and it seemed to stop dissapearing
If you add more material slots than the mesh has submeshes, that means the mesh will be rendered again with that material
So in this case I assume the unlit (opaque) material will be covering the transparent one, which still will have the sorting issue
If the transparent material is covering the unlit one, together they are effectively one opaque surface and it could just be one opaque material
Oh ok then I'll jsut see and switch it to opaque
But I also have another texture for a leaf pile which I want to be transparent and not opaque and this same thing happens how could I fix that?
A leaf pile potentially could be opaque with alpha clipping, so it'll use alpha for transparency but not semitransparency
this is what I have for it
You can change it to opaque with alpha clipping and it shouldn't change its appearance
yep it worked thanks
Also, preserve specular lighting option makes the transparent area able to shine like glass so best only use it for glass-like materials
ok so like the ice texture and all thanks