#Dissapearing objects

1 messages · Page 1 of 1 (latest)

pastel crater
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I have some objects like some of these ice platforms that partially dissapear when a bit far away. What is happening?

visual verge
pastel crater
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yep

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I assumed its with the transparent stuff

visual verge
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This could explain what is happening.
Transparent objects are rendered in order from the furthest to the closest from the camera, based on their pivot point position.
Maybe the water plane is considered closer to the camera, and renders on top of the ice ?

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Is the object still invisible if you disable the water ?

pastel crater
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well now I added a secondary unlit material and it seemed to stop dissapearing

modern hound
# pastel crater well now I added a secondary unlit material and it seemed to stop dissapearing

If you add more material slots than the mesh has submeshes, that means the mesh will be rendered again with that material
So in this case I assume the unlit (opaque) material will be covering the transparent one, which still will have the sorting issue
If the transparent material is covering the unlit one, together they are effectively one opaque surface and it could just be one opaque material

pastel crater
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Oh ok then I'll jsut see and switch it to opaque

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But I also have another texture for a leaf pile which I want to be transparent and not opaque and this same thing happens how could I fix that?

modern hound
pastel crater
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this is what I have for it

modern hound
pastel crater
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yep it worked thanks

modern hound
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Also, preserve specular lighting option makes the transparent area able to shine like glass so best only use it for glass-like materials

pastel crater
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ok so like the ice texture and all thanks