I've been working on optimizing my game by ensuring all my shaders (written in HLSL, rather than made in ShaderGraph) are SRP batcher compatible.
I noticed recently that my batch/draw call amount was higher than expected according to the game view statistics but when I opened the frame debugger, I saw that I had only 42 rather than 180+. Am I missing something?
I assume I should believe the frame debugger over the game view statistics(which I've heard is notoriously unreliable) but I want to make sure I'm not missing something important.