https://assetstore.unity.com/packages/tools/animation/artificer-341008
Artificer allows you to add and remove objects from your scenes with style. Any mesh can be used, no special changes are required, Artificer will break the mesh up into elements and then build your objects up in the scene and when you are done with them you can remove them in different ways.
Artificer has plenty of options allowing you to easily change the look and feel of how things build or fall apart. Choose from different build and dismantle styles, you have full control over the build order of the mesh, the speed, direction parts come in, even use Unity splines and move things along paths to their final positions.
Full support for events so you can add particles effects or play sounds effects as objects build. Chain together multiple objects easily. Artificer is just as happy working on a single mesh or on dozens of objects. It will even work on skinned meshes.
Works with any pipeline and on all platforms.
#Assemble and Dismantle any meshes quickly and easily
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Artificer displaying a full scene with buildings and destroying it again https://www.youtube.com/watch?v=mvZfBAH-_bc
An example use of the Artificer Asset for Unity. This builds an example game level using chained together multiple Artificer objects with different construction styles, and then destroys the level using the Explode option.
All the meshes in the example had no extra work done on them they were automatically split up by the asset and the animation...
Leaves growing on a tree and them falling. The object is single mesh. https://www.youtube.com/watch?v=11az5Myavp4
The leaves on the tree made to look like they are growing in place, and then falling off and blowing away in a wind. Also with simple collisions on the floor.
Testing with the Synty Western pack. The train again is a single mesh, and the tracks are all merged objects, Artificer has not problem splitting the track and bridge up into its components parts, and using the sort spline option building it all in order and then blowing it all up at the end. https://www.youtube.com/watch?v=-JVYWDQw76c
In this example the track build order is controlled by a sort spline and its speed of building controlled by a place curve so it builds slowly near the train and speeds up far away.
The light and the particles on the train are automatically enabled by the system and the train is set to automatically build once the track reaches a certain level o...
You may not want a whole mesh or groups of meshes to have the same build and dismantle options. If you mesh is made of multiple objects then you can add Artificer to each one but if you want to control parts of a single mesh then the Adjust component allows you to select either by a list of element ids, or by the use of multiple bounding volumes...
A powerful feature of Artificer is the ability to use Unity Splines to control things like the sort and build order and to allow complex paths to made for the elements to build from and along.
In this example of the tank it shows the option to have elements build from a spline where it will find the nearest point on the spline and then construct...
You can easily change the build order of your animation just by changing the Sort origin position. In this video you can see the effect of simple moving the Sort Origin to different positions and also by using a Sort Spline in the last case.
Available now in the Asset Store
https://assetstore.unity.com/packages/tools/animation/artificer-341008