The quad A shows a shadergraph creating a frame around the screen edge, on the quad's material. This is done using screenposition calculations.
I want to copy this output exactly, and have it display the same on quad B (Third quad shows the outcome I want)
Because the visual is calculated using the screen's values and the object itself, is it impossible to "copy" this texture? Do I need to find another method?
Render textues doesn't seem to work. Let me know if I explained this poorly.