I followed this video: https://www.youtube.com/watch?v=jidloC6gyf8 I really like the idea, but the issue I'm running into it that its blocking out whats behind the target object aswell. I've looked online, asked AI, briefly checked forums, but cant find an obvious solution. I found this post: https://discussions.unity.com/t/boolean-cutout-shader-using-urp-render-features-render-objects-and-multiple-passes/872986 from almost 4 years ago, but don't know how to implement it for myself. see attached images for context on everything, ignore the weird floor texture lol. Hoping someone can take a look and offer some guidance. feel free to ping me and ask any questions
Many games need to make sure the focus is on the player or some other object, and walls are usually a hindrance. You could move the camera past the wall or render things over it.
In this tutorial, we'll just cut a hole in the wall instead. I've seen a wall cutout effect before in a handful of ways, so I'm going to take an alternative approach t...