#Additive scene and objects interacting with each other

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indigo lodge
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I have a quick question about how additive scenes work (especially with vs)
lets say i have one scene with my player, and another scene with a button that teleports the player somewhere when clicked.
How could i make that button teleport the player object ? How can i make something know of the existence of something on another additively open scene ? do i HAVE to use gameobject.find or one of its variants at start to comb through everything and get the player object ? is this simply not possible with additively loaded scenes ? i see potential in them but i dont really understand how to use them

I cant just have a scene variable like ive been doing in one big scene because other scenes cant acess that, and i cant put specific gameobjects in app variables, is there a way to do this with visual scripting ? sorry if the question is dumb i just learnt about additive scenes today somehow

indigo lodge
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this looks like a solution, but i dont know what it means 🥲

hasty kelp
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Eventually you stop relying on scene variables and get quite used to finding things in your scene dynamically lol