#Bloom issue
1 messages · Page 1 of 1 (latest)
This seems like NaN values in the scene color buffer.
What is that black line in the middle it's probably producing extremely high color values or NaN.
The black line only shows at same time as the glowing effect. I have a custom sky but it also happens with default materials, some times if the camera is aligned exactly with the reflective point of some model, I get the same thing
Well, you can enable NaN prevention on the camera, but the fact that this is happening is usually a sign that you have some bad values somewhere in the pipeline. Could be light intensity being too strong, bloom too strong, maybe non normalized normals, extreme values in reflection probes, emissive color, some post processing effect before bloom, etc...
It was a fresh new project, I just added the prototype map model and the sky I didn’t edited any settings. I’ll try again with an empty project but thanks for all that information !
Well, then it's probably the assets settings.
It doesn't have to be one particular cause. It could be several relatively high values adding up.
I'd start by identifying the assets that produce NaN and comparing them to assets that don't.
You could also use PIX to investigate for sure, but it takes some time and effort to set up.