#broken reflection/lightning

1 messages · Page 1 of 1 (latest)

gaunt dock
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Hi everyone, im fresh beginner on unity, and im stuck here, how i can fix this lightning?

so, i got this modular pipe assets from assets store, and tried to make them close even tried to merge, yet each part have different lightning

i would appreciate if anyone guide me to solution on this topic

haughty dagger
gaunt dock
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@haughty dagger deleted all baked lightnings, and there is no reflection probe in my scene

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still same

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changing ambiant color to white helped it a little

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but yeah, there is still some left

haughty dagger
wanton rune
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Mostly looks like one of the pipe sections has inverted normals, or normal map not set as type normal map or wrong format normal map

gaunt dock
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@haughty dagger its multiple objects, let me send pics

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they share same material

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same texture

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and here check how it acts when i move light

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tried ton of lightning all same

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i think issue easily fixable

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but i have zero idea how lol

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im noob yet

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when i change material shader to baked lit, lights go away

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even if i remove normal map from material,there is still lightning problem

gaunt dock
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better view

wanton rune
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Please take screenshots instead of photos

gaunt dock
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sure

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should i retake all? @wanton rune

wanton rune
# gaunt dock should i retake all? <@166982635950702592>

I would recommend that
Can't really tell what's a lighting issue and what's monitor glare
A screen recording showing the issue as well as the mesh renderer components, material assets and textures involved would be for the best
W11 has a built-in screen recorder in its snipping tool

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Could also show how the pipe reacts to lighting when you remove the normal map from the materials entirely

gaunt dock
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Sure will do that

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im on W10 actually but yeah its ok, will do something for recording

gaunt dock
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@wanton rune @haughty dagger here, as you can see there is some weird shadows and lightning at place where both parts meet

wanton rune
# gaunt dock

Only way I can explain it is the model is missing proper mesh normals, which can cause parts of a model to react to light illogically
If you disable shadow casting from the light and place some default meshes (like capsules) in the pipe that should indicate the problem is localized to the mesh
For fixing it you could enable automatic smoothing/normal generation in mesh import settings
Doesn't make a lot of sense why the mesh normals would be missing from an asset store model so I'm not confident, but it's not impossible

gaunt dock
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sure, will try that

haughty dagger
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I noticed that your mesh has shadows turned off. That could also cause issues as the light can penetratw through the mesh. Also, make sure the light layers are assigned properly. Can usually just select everything for quick prototyping.
And if your scene is mentioned to be dark, I'd get rid of any directional lights.

gaunt dock
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yeah it meant to be dark, directional light is disabled

haughty dagger
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Let me know if you want to jump on a discord call and you can share your screen. Unity lighting isn't at all user friendly.

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This is what I recently did in HDRP and there was a lot that messed up the rendering originally.

gaunt dock
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yeah sure that would be really helpful, i was thinking to give up honestly, tomorrow (24th feb) 9:00 UTC are you available? @haughty dagger

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9:00 till 19:00 UTC im available

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just tell me any hour your comfortable with

gaunt dock
wanton rune
gaunt dock
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if im not wrong its same for all type of lights

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but yeah, if brotank down to take a look tomorrow, we will be sure about whats the problem

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maybe its all about asset itself

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idk ngl

wanton rune
# gaunt dock if im not wrong its same for all type of lights

That would be expected
I might've rather suggested enabling a directional light for getting another possibly more informative view of the shading issue
But also without cast shadows enabled, as they're a separate feature that conceals a part of the lighting and likely obfuscates the issue
Light layers can be used to selectively ignore lights, but they cannot change the appearance of received light

haughty dagger
gaunt dock
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@haughty dagger yeah sure

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thats 17:00 for me

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all good

gaunt dock
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i will be ready in 30 mins