#TextMeshPro issue

1 messages · Page 1 of 1 (latest)

spice blaze
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Hi, I've got issue with TextMeshPro and I can't figure out what's wrong. In old project I used SDF font for TextMeshProGUI, size is 10 and it looks fine. I've created new project and got basically the same settings, the same text, the same font, the same size, the same antialliasing - and result is unreadable pixels. Compared everything I could and all settings looks the same - any ideas what could I miss?

austere coral
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What does the texture look like after baking?

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(the tmp font)