#pixelated rendering

1 messages · Page 1 of 1 (latest)

merry dome
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is there a better way to pixelate youre render/camera without having a gigant screen spawn out of nowehear whitch just ends up rendering youre game twice causing way too much lag?

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could i meaby like move the filter thing to ui? i just dont want it to be a phisical thing, also sorry for poor gramer english is not my first language

fluid haven
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You can try to change filter mode to Point

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also u can try reduce size to see which pixel amount is suit for your preference

merry dome
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its alredy point, also is there a way to just not have it be a phisical game object put just a ui part

tulip mauve
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Hover over the Canvas object in the Hierarchy window, clicking on the eye icon should hide it from scene view

merry dome
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ah nice

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thank you

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