#pixelated rendering
1 messages · Page 1 of 1 (latest)
could i meaby like move the filter thing to ui? i just dont want it to be a phisical thing, also sorry for poor gramer english is not my first language
You can try to change filter mode to Point
also u can try reduce size to see which pixel amount is suit for your preference
its alredy point, also is there a way to just not have it be a phisical game object put just a ui part
Hover over the Canvas object in the Hierarchy window, clicking on the eye icon should hide it from scene view