#Pong Ball Angle Hit Problem Help
1 messages · Page 1 of 1 (latest)
So you’re not using Unity’s physics but instead controlling it by code?
1 messages · Page 1 of 1 (latest)
I would use an anchor point behind the paddle. When your paddle hits the ball you can use it to compute a direction. A pro to this approach is that you can easily finetune the angle by adjusting the anchor point.
So you’re not using Unity’s physics but instead controlling it by code?