#Render face both
1 messages · Page 1 of 1 (latest)
It's not because of both-sidedness, but due to transparency itself
Transparent polygons aren't sorted by depth against each other
So change to opaque with alpha clipping instead
1 messages · Page 1 of 1 (latest)
Hey, does anyone know how to get rid with this transparent effect in both sided faces ?
It's not because of both-sidedness, but due to transparency itself
Transparent polygons aren't sorted by depth against each other
So change to opaque with alpha clipping instead