First pass of procedural walk animations.
Only things animated here are the locations of the control nodes (4 yellow spheres on the ground)
As well as the hip height near the end (to be fixed later)
All motion is controlled with custom animation rigging constraints.
Things I plan on adding:
- Acceleration (leaning into sudden turns)
- Hip height displacement (For when legs stretch too far)
- Secondary motion: Foot, hip and torso rotation.
- Complementary movement script, controlling with WASD.