#Need help figuring out how to create a decaying effect

1 messages · Page 1 of 1 (latest)

knotty marsh
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I have shader that masks out the area within the cone/torch however, any attempt i take to add the decayed/withered effect to the edge of the mask looks terrible. Any pointers will be greatly appreciated!

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for reference this is my shader graph for cone without any edge effects

solid star
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Edge looks fine, but you'd probably want to animate it a bit by offsetting noise over the alpha

trim kraken
knotty marsh
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i have done some work on it and this is what i have so far and the corisponding shader graph

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how do i make it look more decayed and broken, instead of this blobby mess

trim kraken